Tweakbench
BundlesInstrumentsEffectsiOSSampleSiftNoemi (beta)
Introduction

Getting Started

  • Quick Start Guide
  • Overview

The Canvas

  • Canvas & Connections

Sources

  • Pattern
  • Generator
  • Rhythm
  • Waveform
  • Slicer
  • Granular
  • LiveCode
  • Sequencer

Inputs & Outputs

  • MIDI Output
  • MIDI Input
  • OSC Input / Output
  • Audio Input

Transform & Sound

  • Transformers
  • Instruments & Effects

Modulation & Tuning

  • Modulation
  • Microtuning

Mix, Master & Perform

  • Transport & Mixer
  • Mastering Chain
  • Scenes
  • Song Arrangement
  • Performance View

Reference

  • Presets & Patches
  • File Operations
  • Export Audio
  • Using Noemi as a Plugin
  • QWERTY Keyboard
  • Keyboard Shortcuts
  • Color Themes
  • Accessibility
Noemi/Docs/Scenes

Mix, Master & Perform

Scenes

The scene system lets you save and recall snapshots of your entire project state. Noemi provides 16 scene slots for storing and switching between different configurations during a performance or composition session.

WHAT A SCENE CAPTURES

A scene stores a complete snapshot of your project's current parameter state:

  • Node states — Active state index (A-P) for each Pattern, Generator, and Rhythm
  • Modulatable params — All per-node modulatable values (transpose, velocity scale, swing, etc.)
  • Plugin patches — Full instrument and effect plugin state (Chirusa, Ostion, external VST/AU)
  • Gain and pan — Per-node gain and pan settings
  • Modulation routing — All modulation source configurations and route topology
  • Modulation depths — Per-route depth values
  • Tempo — Current BPM
  • Master key — Root note and scale

SCENE PANEL

The scene panel is a horizontal strip at the top of the canvas area showing 16 numbered scene slot buttons and a crossfade beat selector.

  • Cmd+Click a slot — Capture the current project state into that slot
  • Click a slot — Recall the scene stored in that slot
  • Right-click a slot — Context menu: Capture Here, Rename, Clear

Empty slots appear dim. Populated slots show their name or number. The active scene is highlighted with an accent color.

SCENE HOTKEYS

  • Cmd+1 through Cmd+9, Cmd+0 — Recall scenes 1-10
  • Cmd+Shift+1 through Cmd+Shift+9, Cmd+Shift+0 — Save to scenes 1-10

Scene recall via hotkeys respects the crossfade beat setting in the scene panel. Slots 11-16 are accessible via the scene panel UI.

CROSSFADE

When recalling a scene, you can choose how the transition happens using the fade duration dropdown:

  • Instant — Immediate switch with no interpolation
  • 1 beat — Crossfade over 1 beat
  • 2 beats — Crossfade over 2 beats
  • 4 beats — Crossfade over 4 beats (default)
  • 8 beats — Crossfade over 8 beats
  • 16 beats — Crossfade over 16 beats

During a crossfade, float parameters (gain, pan, tempo, modulatable params, modulation depths) interpolate smoothly from the current values to the target scene values. Discrete content (note patterns, plugin patches, modulation routing, master key) switches at the end of the crossfade window.

BAR-QUANTIZED RECALL

When the transport is playing and a non-instant crossfade is selected, scene recalls are queued until the next bar boundary. This keeps transitions rhythmically aligned. The pending scene slot pulses on the scene strip until the bar boundary triggers the change.

When the transport is stopped, scenes are recalled immediately regardless of fade setting.

SERIALIZATION

Scenes persist across project save and load. All 16 slots (including names, captured data, and the active scene index) are stored in the .nmi project file.

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